Project Archive
2012 EAAI-2012: The
Third Symposium on Educational Advances in Artificial
Intelligence, Toronto, Ontario, Canada (collocated with
AAAI-12), July 23-24, 2012
2011 EAAI-2011:
The Second Symposium on Educational Advances in Artificial Intelligence,
San Francisco, California (collocated with
AAAI-11), August 9-10, 2011
| Clue Deduction:
an introduction to satisfiability reasoning |
Todd Neller |
The popular boardgame
Clue (a.k.a.
Cluedo) serves as a fun focus problem for this introduction to
propositional knowledge representation and reasoning. |
| Mastermind
Project |
Marie
desJardins,
Tim Oates |
As a final project for an introductory AI
course, students work in small groups to design a scalable
guessing algorithm for the game of Mastermind. There are three
"challenges": a fixed-size problem, a "scalability challenge" ,
and a "learning challenge". |
| The
Mario Project |
Matthew Taylor |
This assignment is appropriate for a course
with a reinforcement learning component (i.e., Introductory AI or
Machine Learning). In it, students are asked to implement, test,
and evaluate multiple reinforcement learning algorithms within the
Generalized Mario domain. |
2010 EAAI-2010: The
First Symposium on Educational Advances in Artificial
Intelligence, Atlanta, Georgia (collocated with AAAI-10), July 13-14, 2010
| The Pacman
Projects Software Package for Introductory Artificial Intelligence
|
John DeNero,
Dan Klein |
The Pac-Man projects apply an array of AI
techniques to playing Pac-Man. |
| A
Project on Fast Trajectory Replanning for Computer Games for
"Introduction to AI" Classes |
Sven Koenig,
William Yeoh |
In this project, the students need to code A*
and then extend it to Adaptive A*. Adaptive A* is a fast path
replanning algorithm which moves game characters in initially
unknown gridworlds to a given target. |
| Getting Set with
OpenCV |
Zachary Dodds |
This assignment asks students to build a
program that plays the game of Set, making use of the OpenCV
library, the largest and most ubiquitous software foundation for
real-time vision processing. |
| Rook Jumping
Maze Generation |
Todd Neller |
With Rook Jumping Maze generation as the fun
central challenge, students integrate techniques from uninformed
search, stochastic local search, and machine learning. |
| Assignment on CSPs
for first undergraduate AI course |
Giuseppe Carenini,
David Poole |
This assignment covers most of the basic
principles and techniques involved in solving constraint
satisfaction problems, with applications ranging from games
(sudoku) to configuration and scheduling problems. |
| A Project on
Gesture Recognition with Neural Networks for “Introduction to
Artificial Intelligence” |
Xiaoming Zheng, Sven Koenig |
In this project, the students need to
understand and extend an existing implementation of the
back-propagation algorithm and use it to recognize static hand
gestures in images. |
| Introduction to
Genetic Algorithms |
Chris Brooks |
In this assignment, you will work with
partially-completed code for a genetic algorithm, adding
crossover, selection and mutation operators. |
| A Project
on Any-Angle Path-Planning for Computer Games for "Introduction to
Artificial Intelligence |
Sven Koenig, Kenny Daniel, Alex Nash |
In this project, the students need to code A*
and then extend it to Theta*. Theta* is an any-angle path-planning
algorithm which plans paths for game characters in known
gridworlds. |
- February 13, 2013: Author registration and electronic paper
submission deadline
- March 15, 2013: Author notification
- April 2, 2013: Final assignment abstract and assignment revisions due
- April 9, 2013: Camera-ready copy of extended abstract of the
Model AI Assignments Session due at AAAI office
What is the Model AI Assignments Session?
The
Model AI Assignments Session seeks to gather and disseminate the best
assignment designs of the Artificial Intelligence (AI) Education
community.
One must learn by doing the thing; for though you think you
know it, you have no certainty, until you try. - Sophocles
Recognizing that assignments form the core of student learning
experience, we invite AI educators to submit draft assignment
materials that exemplify an approach to teaching AI topics at all
levels.
Submission Ideas
Consider these challenges in assignment design:
- Intro AI audience: Submit your favorite assignment that
grounds one of the core AI concepts at the introductory level (e.g.
search, constraint satisfaction, knowledge representation and
reasoning, planning, probabilistic reasoning, machine learning,
robotics, machine vision, etc.).
- K-12/CS1/CS2 audience: Some AI assignment experiences are
designed to communicate the techniques, potentials, and challenges
of the discipline. Submit an assignment that you believe will be
most likely attract the next generation of AI practitioners.
- Emerging topics: When a new algorithm has high impact in
a research area, there is a need to introduce the algorithm not only
to students, but to all AI researchers as well. The creation of
initial high- quality assignments to teach such groundbreaking
techniques can accelerate research advancements and keep AI material
fresh at all levels. Submit an assignment which introduces an
recent new algorithm or emerging subfield.
Whether sharing the best of your time-tested assignment designs, or
offering a timely new creation, please consider how your creative
assignment ideas can attract and prepare the next generation of AI
researchers, or accelerate the advancement of the current generation.
Venue
The Model AI Assignment Session is a part of EAAI-13: The Fourth Symposium on Educational Advances in Artificial
Intelligence. This will be held July 15-16, 2013 in conjunction with AAAI-13
in Bellevue, Washington, USA.
Registration:
To register for EAAI-13, participants can register for AAAI-13
(https://www.aaai.org/Forms/aaai-registration-form.php) and include
EAAI-13 as an additional (free) item in their registration cart.
Participants may also register for EAAI alone.
EAAI-13
Organizing Committee:
Laura Brown (co-chair), Michigan Tech University
(lebrown@mtu.edu) David Kauchak (co-chair), Middlebury College
(dkauchak@middlebury.edu)
Chris Brooks, University of San Francisco (cbrooks@usfca.edu)
John DeNero, Google Inc.
(papajohn@gmail.com) Eric Eaton, Bryn Mawr College
(eeaton@cs.brynmawr.edu) Todd Neller, Gettysburg
College
(tneller@gettysburg.edu)
Matthew Taylor, Lafayette College
(taylorm@lafayette.edu)
Kiri Wagstaff, Jet Propulsion Laboratory
(kiri.wagstaff@jpl.nasa.gov)
Model Assignment Considerations
As with SIGCSE's Nifty
Assignments, EAAI Model AI Assignments should be:
- Adoptable - Provide materials to make the assignment easy
for other instructors to adopt. Materials might include
handouts in common formats (e.g. HTML, PDF), starter source code,
data files, suggestions for use, etc.
- Engaging - Model assignments often have a playful "fun
factor" or impressive outcome. The applications spark interest in the topic, lead to deeper understanding, and are
accomplishments likely to be shared with others.
- Flexible/Scalable - Language/platform independence, while
not required, would allow more widespread use over time.
Suggestions of possible follow-on projects, further readings, or
other open ends invite continued learning. Advise for
variations in assignment design can help other instructors create
unique (i.e. not easily plagiarized) assignment experiences for
their students.
Submissions
Model Assignment submissions must be made in two parts:
Assignment submission directions: Create a directory named
with your last name, a hyphen, and the name of the assignment (e.g.
Dodds-SetOpenCV). Place all of your materials in this
directory, and create an index.html file. In this index.html
file, create a table like the one below filled in with brief information
about your assignment (replace the italicized text with your own):
| Summary |
Describe your assignment
in a few sentences here. |
| Topics |
List the AI topics
relevant to the assignment. |
| Audience |
Describe the intended
audience (e.g. Introduction to AI, K-12, Advanced AI) |
| Difficulty |
Describe the perceived
assignment difficulty and time needed for the audience to
complete the assignment. |
| Strengths |
Describe the assignment
strengths. |
| Weaknesses |
Describe the assignment
weaknesses. |
| Dependencies |
List the necessary
prerequisite topic knowledge. Describe computing
requirements, such as necessary operating system(s) and/or
programming language(s), if any. |
| Variants |
In a few sentences,
describe possible ways in which other instructors can vary
the assignment, learn from its design, and/or encourage
follow-on assignment work. |
Then add links to the assignment materials in your directory
(e.g. handouts in common formats (e.g. HTML, PDF), starter
source code, data files, suggestions for use, etc.). These
need not be polished for submission; a draft is sufficient.
Assignments should be anonymous for blind review. (Your
directory will be renamed with a number before review.)
Finally, zip the directory (e.g. Dodds-SetOpenCV.zip), and
email it to Todd Neller (tneller@gettysburg.edu)
with the subject line "Model Submission: " followed by the filename.
(Please add "Model" to the subject line for all Model Assignments
Session email.)
Abstract submission instructions: Create a 200 word PDF abstract describing your assignment according to the
AAAI
author instructions. Submit your anonymous abstract according to the
paper submission instructions on the
EAAI site via the
EAAI Confmaster site. Accepted submission abstracts will be
included in an extended abstract of the Model AI Assignments
Session.
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