We designed a variation of ConnectFour game for students to understand the scope of adversarial and stochastic games.
The target audience of this assignment is undergraduate computer science/engineering students taking artificial intelligence course.
|Strengths||Adoptable, modular, interactive, effective in showing the differences and similarities between adversarial games and stochastic games|
|Weaknesses||The GUI can be improved|
|Dependencies||Python programming language|
This assignment is easily adoptable by instructors and is implemented in a modular structure.